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White Water
Environment 2 screen-capture

Environment 2 screen-capture

First trailer

Character screen-capture

Character screen-capture

Puzzle screen-capture

Puzzle screen-capture

Environment 3 screen-capture

Environment 3 screen-capture

Environment 4 screen-capture

Environment 4 screen-capture

Diary page screen-capture

Diary page screen-capture

Character production screen-capture

Character production screen-capture

Production environment screen-capture

Production environment screen-capture

Production environment 2 screen-capture

Production environment 2 screen-capture

White Water

Description:
After a car accident Jezebel is coma but inwardly she is traveling in the see with her childhood memories. Each island is a puzzle from her story which she should solve and fix what was broken. She finds out that every situation depends of her point of view.

Motivation:
I wanted to create an interactive experience that would give a sense of hope to the people who are passing through hardships like my game heroes. My goal was to compose a story that would create an empathy, awake the feelings that we all want to hide and break through it. To give a player the sense that everything is in his hands’ even the solution to a very hard problems in his life.

More artwork