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Games for mental health

General / 08 October 2020

I made some research about digital medicine as a research for my project. I created a list of companies which focus on mental health. The main problems that VR/AR can treat in the field of mental health are: 

  • ADHD
  • Pain
  • Depression
  • Stress
  • PTSD
  • Addictions
  • Autism

most of the companies are focused pain & stress treatment or treatment for kids ( hyperactivity, autism). If it's VR simulation usually it's for PTSD treatment of different kinds of simulation trainings. 

List of companies that use games as treatment:

ADHD treatment https://www.akiliinteractive.com/products 

EndeavorRx a prescription only medical device. It is not intended to be used as a stand-alone therapeutic and is not a substitution for a child’s medication. 

Children diagnosed with ADHD, including STARS-ADHD, a prospective, randomized, controlled study published in The Lancet Digital Health.

https://youtu.be/sIpfociuni8 game trailer 


Train attention( for kids) https://brainleaptech.com/ 


Autism treatment games http://www.biostreamtech.com/ 

https://floreotech.com/ 


Chronic pain, addiction, chronic stress  https://behavr.com/balance/ 

  • We help people focus on what matters most, building motivation to change, and building skills to stay on the recovery path.
  • BehaVR combines VR, mobility, cloud computing, and machine learning to create dynamic and personalized experiences.

BehaVR’s Dynamic eXperience Engine enables VR sessions to be personalized and dynamically controlled from the cloud, with all patient experience logs and responses captured and analyzed.


This novel architecture enables full clinician visibility into patient progress, integration with other clinical systems and EMRs, and telehealth scenarios where patients and clinicians are separated by distance.

 https://podcasts.apple.com/us/podcast/id1509128083?i=1000487134771 podcast Virtual Reality and Mental Health with BehaVR


Painkiller VR https://firsthand.com/health-software/  

https://vimeo.com/257621500 video


https://www.hatsumivr.com/about 


As an ‘invisible’ condition, making chronic pain more visible through physiological data and visual artistry could help practitioners better understand the people they are helping as well as help people with chronic pain to communicate and respond to their pain in new ways 

 

Kind VR https://www.kindvr.com/hospital-programs painkillers

Health Impact studio https://docs.clinicaltools.com/conference/2019-04-ECGC/VR-Health-2019-04klw.pdf 

VR is good for your health(presentation)

Other presentations https://www.healthimpact.studio/presentations/ 

Substance Misuse (addictions) https://www.healthimpact.studio/games/ 

Take control https://www.healthimpact.studio/games/take-control/ 

In Take Control for Kinect, the player counters substance cues through active movements (hitting, kicking, etc.) The motion-based game enhances the player’s sense of power over substance-related cues by using motions incompatible with substance use and visually seeing their success in combating addictive substances. 


SwipeAway  https://www.healthimpact.studio/games/swipeaway/ SwipeAway allows players to overcome the negative food cues by swiping away bad choices and grabbing healthy choices. The game uses visual cues and active involvement that reinforces the value of change.

In Food Fight https://www.healthimpact.studio/games/foodfight/ In Food Fight: Oculus VR, the player must make quick decisions to differentiate healthy and unhealthy foods. Visual cues and active involvement make selecting healthy foods and resisting unhealthy foods easy and fun.

In Grocery Hunt, https://www.healthimpact.studio/games/grocery-hunt/ 

In Grocery Hunt, the player roams a grocery store where they hunt and gather foods, analyze their actual nutritional value, and collect enough to reach a specified dietary goal.

Kognito behavioral help 

https://kognito.com/products/behavioral-health Adopted by dozens of health systems, schools of health professions, and government agencies, our research-proven and CE-accredited online simulations are used by providers in critical care, ambulatory care, telehealth, and non-clinical settings. 

Adolescent depression treatment for teens https://www.limbix.com/ 

Limbix is passionate about delivering mental health treatment to young people who need it the most, when they need it the most. Our team is uniquely suited to develop prescription digital therapeutics, as we understand the value of pairing clinical expertise with technological innovation. Our diverse team of clinicians, product designers, researchers, and engineers are all focused on one thing: improving the lives of teens through accessible mental health treatment.

https://youtu.be/UT7vNUob1L8  Video


PTSD, DEPRESSION, ANXIETY, Pain https://www.tripp.com/enterprise/ 


https://youtu.be/w6s_dkI3gkg Video


AR helps managing pain https://youtu.be/tlAnsl7spG4 

If you are interested in that topic, feel free to contact me) Will upload more information

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